Endless running games are fun and have been here for a long time. If I remember correctly, endless runners became popular back in 2011 when Imangi Studios released, what later became a phenomenon, Temple Run. After that, everyone started creating their own version of endless runner and then we got Subway Surfers, another hugely popular endless runner.
The thing about an endless runner that makes them addictive is that they are easy to play and have a very simple mechanism. If you die, it’s because of your inability. You can’t blame the game here. And that’s what motivates people to play it again and again. Today I got another awesome endless runner for you called Two Roads.
In Two Roads you play as Frothy, a little alien, who has been captured here on earth by a girl who looks innocent on the outside but is the mother of evil on the inside (I mean what kid keeps an alien as a prisoner? Evil kid.). One day the cage is left open and Frothy finds the chance to escape from that wretched place. That’s the setup of Two Roads. Now you take over Frothy and help him get back home.
The gameplay is quite straightforward – you are in an endless spaceship-like tube, running forward. You see lots of coins in your way which you have to, although not mandatory, collect (typical endless runner clichรฉ).
There are some obstacles in the shape of blocks around you which you have to overcome in order to survive a direct hit with these blocks will result in death. The scenario won’t be the same if you have certain powerups. In terms of power-ups, it has a magnet to attract coins, speed booster, and shields. To keep going on, you can swipe right, left, up, or down depending on the environment.
Usually, in endless runners, an upward and downward swipe leads to jump or duck but in this game, this leads to change in path. Swiping up sends you to the top where there is another path, hence, the name. One thing that I noticed after playing it a lot is that unlike other endless runners, Two Roads maintain a constant speed. That’s it for the gameplay. Pretty simple.
The scenario won’t be the same if you have certain powerups. In terms of power-ups, it has a magnet to attract coins, speed booster, and shields. To keep going on, you can swipe right, left, up, or down depending on the environment. Usually, in endless runners, an upward and downward swipe leads to jump or duck but in this game, this leads to change in path. Swiping up sends you to the top where there is another path, hence, the name. One thing that I noticed after playing it a lot is that unlike other endless runners, Two Roads maintain a constant speed. That’s it for the gameplay. Pretty simple.
As for music and graphics, both are good. Not superb, just good. Music somewhat seems sci-fi. One thing that I would like to mention is that I find Two Roads quite similar to Minion Rush. Yup, the graphics, and the gameplay reminded me of Minion Rush. But, I’m not saying that it’s a complete rip-off. It just has some similarities with that game.
So that’s Two Roads – an endless runner with all the same elements that we are seeing for years. It’s good for killing a few minutes in the line but it’s not something that will make you addicted.
[googleplay url=”https://play.google.com/store/apps/details?id=com.folkames.tworoads”/]
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